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C# 2D animation library

Mono 2D animation library

This C# library works the same running on Windows .net and on the Mono framework. It compiles on both Visual Studios and Monodevelop. Here is a brief history of why I made this.

animation demo image

Current version 0.2.2 - posted April 21, 2009

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What this library does:

Guiding Principles

Fire and Forget means that sprites are told where to go when they are created and do that without any further instruction. There is no collision detection and rarely have ways to stop them once they are fired. This is for scripted animations, not interactive animations. However, that said, there are some ways to interact.

As time goes on more ways to intercept and alter sprites-in-action will be added.

View the Demo:

View it in Action: This game uses the precursor to the library. It was from this game that the classes were extracted and made into the animation library.

Get the source

Developer Reference

Animation class diagram

Changes

v0.2.2

v0.2.1

v0.2

Known issues

v0.2

v0.1

Road map

v0.1

  1. Fix known issues
  2. Clipping regions
  3. Scripting framework

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